Login / Signup

Real-time procedural generation of 'pseudo infinite' cities.

Stefan GreuterJeremy ParkerNigel StewartGeoff Leach
Published in: GRAPHITE (2003)
Keyphrases
  • real time
  • high speed
  • real time systems
  • neural network
  • computer vision
  • low cost
  • database
  • machine learning
  • social networks
  • information systems
  • moving target