Designing an immersive collaborative active learning experience through Phygital textbooks: Envisioning the artefact and its impact in the classrooms.
Sunny Prakash PrajapatiPublished in: IUI Companion (2023)
Keyphrases
- learning experience
- learning opportunities
- technology supported
- learning tools
- collaborative activities
- learning process
- e learning
- virtual learning environments
- classroom environment
- learning outcomes
- learning environment
- learning resources
- peer assessment
- mobile learning
- video games
- learning styles
- classroom activities
- learning scenarios
- collaborative learning
- learning situations
- multi user virtual environments
- learning processes
- m learning
- immersive environments
- assessment tool
- computer technology
- online learning
- learning materials
- content analysis
- learning design
- personalized learning
- computer mediated
- computer based learning
- multimedia
- learning preferences
- data mining