AI-based Game Design Patterns.
Mike TreanorAlexander ZookMirjam P. EladhariJulian TogeliusGillian SmithMichael CookTommy ThompsonBrian MagerkoJohn LevineAdam M. SmithPublished in: FDG (2015)
Keyphrases
- business processes
- design patterns
- process model
- learning games
- game ai
- artificial intelligence
- software engineering
- object oriented
- expert systems
- software systems
- game theory
- design principles
- usage scenarios
- object oriented software
- software architecture
- software design
- game play
- database driven
- machine learning
- computer games
- video games
- computational systems
- game playing
- nash equilibrium
- serious games
- game design
- learning objects
- design rationale
- human players
- educational games
- ontology driven
- specific problems
- game based learning
- virtual world
- computer controlled
- pattern languages
- software development
- multi agent
- behavioural patterns