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How Gamification Leads to Continued Usage of MOOCs? A Theoretical Perspective.

Rohani RohanDebajyoti PalSuree FunilkulWichian ChutimaskulWichai Eamsinvattana
Published in: IEEE Access (2021)
Keyphrases
  • viewpoint
  • cognitive scientists
  • information technology
  • theoretical analysis
  • user experience
  • case study
  • online learning
  • video games
  • serious games
  • usage patterns
  • theoretical issues