High-Performance Terrain Rendering Using Hardware Tessellation.
Egor YusovMaxim ShevtsovPublished in: J. WSCG (2011)
Keyphrases
- graphics hardware
- terrain modeling
- real time
- real time rendering
- hardware and software
- low cost
- embedded processors
- computer graphics
- three dimensional
- multiresolution
- signal processor
- graphics processing units
- scientific computing
- computing systems
- high quality
- computer systems
- low latency
- image based rendering
- graphics processors
- circuit design
- high fidelity
- computing power
- texture mapping
- computer vision
- low power consumption
- hardware implementation
- highly parallel
- single chip
- delaunay triangulation
- image synthesis
- volume rendering
- hardware architecture
- high efficiency
- vlsi implementation
- image based modeling
- massively parallel
- embedded systems
- parallel hardware
- data acquisition
- image processing