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Realtime Ray Tracing and its use for Interactive Global Illumination.
Ingo Wald
Timothy J. Purcell
Jörg Schmittler
Carsten Benthin
Philipp Slusallek
Published in:
Eurographics (State of the Art Reports) (2003)
Keyphrases
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ray tracing
global illumination
image synthesis
computer graphics
real time
photorealistic
graphics hardware
computationally intensive
texture mapping
computer vision
specular reflection
virtual reality
image processing
color information
d scene
monte carlo
d objects
viewpoint