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Feasibility Study on Using AI and VR for Decision-Making Training of Basketball Players.
Wan-Lun Tsai
Li-Wen Su
Tsai-Yen Ko
Tse-Yu Pan
Min-Chun Hu
Published in:
IEEE Trans. Learn. Technol. (2021)
Keyphrases
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decision making
virtual environment
knowledge based systems
artificial intelligence
empirical studies
data mining
decision makers
fuzzy logic
training set
expert systems
multi agent systems
machine learning
neural network
video analysis
training phase
action selection
computer software
training program