Keyphrases
- user experience
- motion capture
- human computer interaction
- serious games
- user interface
- game play
- human body
- human motion
- user behavior
- multi view
- computer graphics
- human figure
- user interaction
- virtual environment
- case study
- end users
- user perceptions
- learning scenarios
- gesture recognition
- motion capture data
- augmented reality
- educational games
- ubiquitous computing
- humanoid robot
- video games
- human activities
- microsoft kinect
- image processing