Automatic Generation of Affective 3D Virtual Environments from 2D Images.
Alberto CannavòArianna D'AlessandroDaniele MaglioneGiorgia MarulloCongyi ZhangFabrizio LambertiPublished in: VISIGRAPP (1: GRAPP) (2020)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- automatically generate
- physical environment
- multi user
- computer graphics
- virtual humans
- human computer interaction
- learning processes
- collision detection
- virtual objects
- synthetic characters
- role play
- emotional state
- serious games
- virtual characters
- interaction model
- three dimensional
- virtual training
- image processing