Multi-agent memetic computing for adaptive learning experiences.
Giovanni AcamporaMatteo GaetaVincenzo LoiaAutilia VitielloPublished in: FUZZ-IEEE (2010)
Keyphrases
- learning experience
- multi agent
- learning tools
- e learning
- learning process
- learning outcomes
- learning resources
- learning styles
- learning tasks
- learning scenarios
- mobile learning
- learning design
- video games
- technology supported
- learning environment
- m learning
- differential evolution
- personalized learning
- assessment tool
- science instruction
- machine learning
- student learning
- learning situations
- computer based learning
- learning preferences