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The role of self-perception, media practices and synchronicity in the production of commented gameplay videos.
Antonia Wurm
Jeffrey Wimmer
Published in:
Entertain. Comput. (2024)
Keyphrases
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game play
video games
computer games
game design
multimedia
video sequences
game based learning
game playing
learning experience
video content
educational games
video frames
game engine
game mechanics
engaging students
serious games
machine learning
key frames
multimedia data