Understanding next-generation VR: classifying commodity clusters for immersive virtual reality.
Alexander StreitRuth ChristieAndy BoudPublished in: GRAPHITE (2004)
Keyphrases
- virtual reality
- virtual environment
- virtual reality technology
- three dimensional
- virtual world
- computer graphics
- augmented reality
- virtual humans
- computer animation
- photorealistic
- virtual space
- visual data mining
- force feedback
- virtual museum
- collaborative virtual environments
- virtual training
- digital museum
- haptic device
- multi sensory