Marine virtual environment to access underwater cultural heritage.
Massimo MagriniDavide MoroniMaria Antonietta PascaliMarco ReggianniniOvidio SalvettiMarco TampucciPublished in: IWCIM (2016)
Keyphrases
- virtual environment
- cultural heritage
- digital collections
- virtual reality
- digital archives
- digital libraries
- virtual world
- virtual museum
- multimedia
- heritage objects
- multi user
- computer graphics
- serious games
- virtual characters
- knowledge society
- interaction model
- physical environment
- cidoc crm
- collision detection
- three dimensional
- real environment
- learning processes
- role play
- haptic interaction
- virtual humans
- digital objects
- heterogeneous collections
- haptic device
- real time