Effects of rapport on gaming disorder in social network games mediated by social presence.
Chang Won JungPublished in: Int. J. Mob. Commun. (2023)
Keyphrases
- social presence
- social interaction
- social networks
- instructor immediacy
- computer games
- positive effects
- video games
- educational games
- game play
- social learning
- collaborative learning
- game players
- serious games
- computer mediated
- computer mediated communication
- instant messaging
- online learning
- discussion forums
- distance learning
- social media
- online social networks
- virtual environment
- digital games
- cooperative
- learning processes
- learning goals
- network structure
- virtual communities
- social networking
- learning tools
- communication tools
- significantly higher
- mobile games