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Fast and Realistic Reflections Using Screen Space and GPU Ray Tracing - A Case Study on Rigid and Deformable Body Simulations.
Daniel Valente de Macedo
Ygor Rebouças Serpa
Maria Andréia Formico Rodrigues
Published in:
Comput. Entertain. (2018)
Keyphrases
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ray tracing
image synthesis
implicit surfaces
graphics hardware
texture mapping
photorealistic
computationally intensive
human body
specular reflection
parallel computation
space time
three dimensional
parameter space
parallel processing
computer vision
point cloud
deformable models
color images