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The world's most intense online gaming culture: Addiction and high-engagement prevalence rates among South Korean adolescents and young adults.
Soonhwa Seok
Boaventura DaCosta
Published in:
Comput. Hum. Behav. (2012)
Keyphrases
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young adults
online gaming
informal learning
learning environment
social networking sites
e learning
statistically significant
online game