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The world's most intense online gaming culture: Addiction and high-engagement prevalence rates among South Korean adolescents and young adults.

Soonhwa SeokBoaventura DaCosta
Published in: Comput. Hum. Behav. (2012)
Keyphrases
  • young adults
  • online gaming
  • informal learning
  • learning environment
  • social networking sites
  • e learning
  • statistically significant
  • online game