Investigating the impact of a virtual reality mobile application on learners' interpreting competence.
Venus ChanPublished in: J. Comput. Assist. Learn. (2023)
Keyphrases
- virtual reality
- mobile applications
- virtual environment
- mobile technologies
- mobile devices
- virtual world
- mobile phone
- learning environment
- computer graphics
- interactive virtual
- mobile environments
- m learning
- user experience
- computer animation
- virtual museum
- context aware
- smart phones
- e learning
- three dimensional
- virtual training
- virtual space
- mobile services
- learning process
- augmented reality
- multi sensory
- virtual reality technology
- mobile users
- photorealistic
- learning experience
- learning systems
- virtual laboratory
- virtual reality environments
- multi user
- language learning
- learning styles
- learning activities
- collaborative learning
- end users
- digital libraries
- learning scenarios
- force feedback
- computer interface
- pattern recognition
- computer vision
- machine learning