Personalized Serious Games for Self-regulated Attention Training.
Nadia HocinePublished in: UMAP (Adjunct Publication) (2019)
Keyphrases
- serious games
- learning processes
- virtual environment
- video games
- game engine
- educational games
- game play
- learning scenarios
- computer games
- game design
- design principles
- learning strategies
- virtual characters
- educational tools
- skill assessment
- game development
- social skills
- user profiles
- game based learning
- learning outcomes
- intelligent tutoring
- usability testing
- e learning
- learning process
- communication skills
- databases
- data structures and algorithms
- life long learning
- learning algorithm