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Gamification of Learning in Tourism Industry: A case study of Pokémon Go.

Chin-Cheng YangWei Yeng SiaYi-Chiao TsengJui-Chang Chiu
Published in: ICEEL (2018)
Keyphrases
  • learning process
  • learning algorithm
  • prior knowledge
  • active learning
  • supervised learning
  • mobile learning
  • learning tasks
  • case study
  • training data
  • reinforcement learning
  • unsupervised learning
  • serious games