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Gamification of Learning in Tourism Industry: A case study of Pokémon Go.
Chin-Cheng Yang
Wei Yeng Sia
Yi-Chiao Tseng
Jui-Chang Chiu
Published in:
ICEEL (2018)
Keyphrases
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learning process
learning algorithm
prior knowledge
active learning
supervised learning
mobile learning
learning tasks
case study
training data
reinforcement learning
unsupervised learning
serious games