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Social interactions in the virtual economy of "Clash of Clans" from 1st January 2017 to 31st May 2020.
Philipp Christian Lohse
Published in:
ICSEB (2020)
Keyphrases
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social interaction
virtual characters
social networks
smart objects
augmented reality
social behavior
social context
social influence
social learning
social relationships
social systems
virtual world
virtual environment
social media
online learning communities
human agent
information technology