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A Hybrid Approach to Procedural Generation of Roguelike Video Game Levels.
Alexander Gellel
Penny Sweetser
Published in:
FDG (2020)
Keyphrases
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video games
learning experience
educational games
game play
learning tools
game design
computer games
serious games
game based learning
game development
object oriented
levels of abstraction
game playing
lower levels
learning algorithm
game players
middle school
generation process
multimedia