A Modeling Language to Describe Reusable Learning Processes to Achieve Educational Objectives in Serious Games.
Eike M. HirdesJan Marco LeimeisterPublished in: EC-TEL (2013)
Keyphrases
- serious games
- learning processes
- modeling language
- educational modeling languages
- learning scenarios
- learning process
- learning activities
- ims ld
- learning outcomes
- ims learning design
- lifelong learning
- learning goals
- social interaction
- learning environment
- game engine
- instructional design
- metamodel
- virtual environment
- learning objects
- game based learning
- learning design
- technology enhanced learning
- game play
- educational tools
- knowledge building
- game design
- teaching learning
- game development
- learning experience
- software systems
- learning platforms
- digital games