Using augmented reality to support a software editing course for college students.
Y.-H. WangPublished in: J. Comput. Assist. Learn. (2017)
Keyphrases
- augmented reality
- college students
- computer networking
- high school
- user interface
- virtual objects
- virtual reality
- real environment
- human computer interaction
- learning games
- mixed reality
- learning strategies
- real scenes
- computer systems
- fiducial markers
- computer vision
- learning community
- attitudes toward
- head mounted display
- remote collaboration
- computer generated imagery