Impact of immersing university and high school students in educational linear narratives using virtual reality technology.
James CalvertRhodora AbadiaPublished in: Comput. Educ. (2020)
Keyphrases
- high school students
- virtual reality technology
- high school
- e learning
- virtual reality
- collaborative virtual environments
- middle school
- science teachers
- science learning
- teaching methods
- learning technologies
- multimedia
- attitudes toward
- science education
- virtual environment
- learning resources
- educational environment
- conceptual understanding
- science students
- computer vision
- image processing
- web based learning
- learning community
- computer graphics