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An Integrative Tool Chain for Collaborative Virtual Museums in Immersive Virtual Environments.
Daniel Sacher
Benjamin Weyers
Torsten W. Kuhlen
Wolfram Luther
Published in:
CRIWG (2015)
Keyphrases
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immersive virtual environments
synthetic characters
virtual environment
augmented reality
cultural heritage
computer games
virtual reality technology
video games
virtual learning environments
virtual characters
machine learning
active learning
virtual reality
learning processes