Artful thinking and Augmented Reality in kindergarten: technology contributions to the inclusion of socially underprivileged children in creative activities.
Antonia DaglaEvgenia RoussouPublished in: DSAI (2018)
Keyphrases
- augmented reality
- input device
- young children
- virtual objects
- tangible user interface
- mixed reality
- virtual reality
- human computer interaction
- primary school
- early childhood
- markerless
- promising experimental results demonstrate
- artificial intelligence
- multi user
- user interface
- real scenes
- live video
- computer generated images
- molecular structures
- learning games
- camera tracking
- head mounted display
- real objects
- virtual environment