Augmented Reality Media for Experiencing Worship Culture in Japanese Shrines.
Kei KobayashiJunichi HoshinoPublished in: ICEC (2020)
Keyphrases
- augmented reality
- virtual objects
- multimedia
- mixed reality
- human computer interaction
- real environment
- markerless
- head mounted display
- multi user
- real scenes
- e learning
- learning games
- multimedia content
- vision system
- computer generated images
- mobile augmented reality
- molecular structures
- promising experimental results demonstrate
- live video
- fiducial markers