Playbour in the Digital Games: A Case Study of Fantasy Westward Journey.
Jing BaoPublished in: WI/IAT (Workshop/Special Session) (2021)
Keyphrases
- digital games
- game design
- educational games
- computer games
- game based learning
- game play
- video games
- learning contexts
- educational tool
- serious games
- digital game based learning
- secondary school
- learning environment
- educational contexts
- role play
- learning tools
- foreign language learners
- design process
- case study
- digital media
- language learning
- user interaction
- software engineering
- digital libraries
- e learning
- machine learning