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Extensible Immersive Virtual Environments for Large Tiled Video Walls.
Lorenz Cuno Klopfenstein
Brendan Paolini
Gioele Luchetti
Alessandro Bogliolo
Published in:
VISIGRAPP (1: GRAPP) (2016)
Keyphrases
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immersive virtual environments
video data
video sequences
video content
real time
space time
multimedia
video retrieval
video frames
video streams
multimedia data
synthetic characters
learning algorithm
key frames
video analysis
markup language