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An architecture for skill assessment in serious games based on Event Sequence Analysis.
Juan Antonio Caballero Hernández
Manuel Palomo-Duarte
Juan Manuel Dodero
Published in:
TEEM (2017)
Keyphrases
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serious games
skill assessment
sequence analysis
sequence data
virtual environment
computational biology
protein sequences
video games
computer games
educational games
learning scenarios
design principles
learning processes
suffix array
data sources