Game-like navigation and responsiveness in non-game applications.
Michael TsangGeorge W. FitzmauriceGordon KurtenbachAzam KhanPublished in: Commun. ACM (2003)
Keyphrases
- game theory
- computer games
- game play
- game design
- video games
- imperfect information
- nash equilibrium
- navigation systems
- nash equilibria
- indoor environments
- game playing
- robot navigation
- mobile games
- game development
- obstacle avoidance
- real time strategy games
- game theoretic
- serious games
- educational games
- monte carlo tree search
- role playing
- learning algorithm
- pursuit evasion
- outdoor environments
- game based learning
- cooperative
- search engine