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Design and practice of a C-STEAM curriculum of Intangible Cultural Heritage: Taking a key secondary school in Zhuhai as an example.

Hou DengSongqiao LiSiming GaoZiyi LiChengwen Hong
Published in: ICEMT (2022)
Keyphrases
  • secondary school
  • case study
  • user interface
  • design process
  • learning strategies
  • statistically significant
  • intangible cultural heritage