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Design and practice of a C-STEAM curriculum of Intangible Cultural Heritage: Taking a key secondary school in Zhuhai as an example.
Hou Deng
Songqiao Li
Siming Gao
Ziyi Li
Chengwen Hong
Published in:
ICEMT (2022)
Keyphrases
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secondary school
case study
user interface
design process
learning strategies
statistically significant
intangible cultural heritage