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Promoting Eco-Sustainable Behavior with Gamification: An Experimental Study on the Alignment of Competing Goals.
Anna-Raissa Seidler
Christopher Henkel
Marina Fiedler
Johann Kranz
Anne Ixmeier
Kim Simon Strunk
Published in:
ICIS (2020)
Keyphrases
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real time
expert systems
human behavior
behavior patterns
data mining
information systems
learning environment
pairwise
dynamic programming
mobile robot
end users
user experience
dynamic time warping
game design
sequence alignment
behavior analysis