Login / Signup
Complete Quadtree Based Construction of Bounding Volume Hierarchies for Ray Tracing.
Ulises Olivares
Arturo García
Félix F. Ramos
Published in:
SIGRAD (2015)
Keyphrases
</>
quadtree
ray tracing
image synthesis
multiresolution
data structure
image representation
texture mapping
tree structure
photorealistic
implicit surfaces
computationally intensive
computer vision
computer graphics
hierarchical structure