The Correlations of Scene Complexity, Workload, Presence, and Cybersickness in a Task-Based VR Game.
Mohammadamin SanaeiStephen B. GilbertNikoo JavadpourHila SabouniMichael C. DorneichJonathan W. KellyPublished in: HCI (23) (2024)
Keyphrases
- virtual reality
- d scene
- virtual world
- virtual environment
- complex scenes
- video sequences
- three dimensional
- single image
- worst case
- computational complexity
- scene classification
- game based learning
- virtual space
- scene analysis
- scene understanding
- image sequences
- space complexity
- game play
- serious games
- response time
- input image
- educational games
- multiple images
- video games
- game design
- ground plane
- computer games
- game theory
- computer graphics
- outdoor scenes