Evaluation of serious game for changing students' behaviour in bullying situation.
Svjetlana Kolic VehovecSanja Smojver-AzicTamara Martinac DorcicBarbara Roncevic ZubkovicPublished in: J. Comput. Assist. Learn. (2020)
Keyphrases
- serious games
- learning scenarios
- communication skills
- game based learning
- learning experience
- learning activities
- e learning
- intelligent tutoring systems
- formative evaluation
- virtual environment
- learning styles
- learning outcomes
- student learning
- collaborative learning
- game engine
- intelligent tutoring
- high school students
- assessment tool
- hong kong
- real world
- educational games
- video games
- distance learning
- mobile learning
- higher education
- computer supported collaborative learning
- online course
- game design
- design principles
- peer assessment
- relational databases
- databases
- soft skills