What's in a name? Ages and names predict the valence of social interactions in a massive online game.
Athanasios Vasileios KokkinakisJeff LinDavin PavlasAlex R. WadePublished in: Comput. Hum. Behav. (2016)
Keyphrases
- social interaction
- online game
- social networks
- learning processes
- online gaming
- game based learning
- virtual communities
- educational games
- social learning
- computer games
- social systems
- social behavior
- social media
- multi player
- social ties
- online communities
- case study
- interaction patterns
- computational models
- social relationships
- social context
- game play
- data analysis
- reinforcement learning