A multi-population genetic algorithm for procedural generation of levels for platform games.
Lucas FerreiraLeonardo T. PereiraClaudio Fabiano Motta ToledoPublished in: GECCO (Companion) (2014)
Keyphrases
- multi population
- genetic algorithm
- haplotype inference
- video games
- fitness function
- dynamic optimization
- fuzzy logic
- evolutionary computation
- genetic algorithm ga
- computer games
- simulated annealing
- hybrid algorithm
- nash equilibrium
- game play
- game playing
- metaheuristic
- data sets
- genetic programming
- multi objective
- serious games
- high dimensional
- training data
- neural network