Note on an Auction Procedure for a Matching Game in Polynomial Time.
Winfried HochstättlerHui JinRobert NickelPublished in: AAIM (2006)
Keyphrases
- matching procedure
- special case
- pattern matching
- matching algorithm
- game playing
- video games
- matching process
- game theory
- computer games
- nash equilibrium
- shape matching
- game design
- educational games
- virtual world
- image sequences
- learning algorithm
- graph matching
- game play
- feature points
- worst case
- game theoretic
- game based learning
- bidding strategies
- perfect information