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Mobile augmented reality for books on a shelf.

David M. ChenSam S. TsaiCheng-Hsin HsuJatinder Pal SinghBernd Girod
Published in: ICME (2011)
Keyphrases
  • mobile augmented reality
  • augmented reality
  • context aware
  • mashup
  • mobile devices
  • digital content
  • human computer interaction
  • user interface
  • three dimensional
  • data analysis
  • learning styles
  • virtual reality
  • third party