Narrative, Game Play, and Alternative Time Structures for Virtual Environments.
Craig A. LindleyPublished in: TIDSE (2004)
Keyphrases
- virtual environment
- game play
- serious games
- learning processes
- virtual reality
- virtual world
- multi user
- game design
- video games
- digital games
- game engine
- virtual characters
- computer games
- computer graphics
- role play
- educational games
- machine learning
- virtual training
- interaction model
- narrative structure
- collision detection
- game mechanics
- game based learning
- game playing
- game development
- virtual humans
- computer supported collaborative learning
- virtual space
- game players
- user experience
- social interaction
- natural interaction
- learning experience
- learning styles
- learning algorithm