Login / Signup
Virtual game Changers: how avatars and virtual coaches influence exergame outcomes through enactive and vicarious learning.
Benjamin J. Li
Rabindra A. Ratan
May O. Lwin
Published in:
Behav. Inf. Technol. (2022)
Keyphrases
</>
virtual world
virtual environment
virtual reality
virtual characters
computer games
learning process
learning strategies
game playing
computer assisted language learning