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Virtual game Changers: how avatars and virtual coaches influence exergame outcomes through enactive and vicarious learning.

Benjamin J. LiRabindra A. RatanMay O. Lwin
Published in: Behav. Inf. Technol. (2022)
Keyphrases
  • virtual world
  • virtual environment
  • virtual reality
  • virtual characters
  • computer games
  • learning process
  • learning strategies
  • game playing
  • computer assisted language learning