Exploring the Value of Shared Experience in Augmented Reality Games.
Hye Sun ParkByung-Kuk SeoGun A. LeeMark BillinghurstPublished in: HCI (38) (2020)
Keyphrases
- augmented reality
- learning games
- mixed reality
- virtual objects
- virtual reality
- human computer interaction
- digital games
- camera tracking
- head mounted display
- real environment
- markerless
- real scenes
- promising experimental results demonstrate
- live video
- user experience
- multi user
- fiducial markers
- mobile augmented reality
- computer generated imagery
- user interface
- game design
- depth information
- video games
- d objects
- tangible interaction
- tangible user interface