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Real-time skin rendering on graphics hardware.

Pedro V. SanderDavid GosselinJason L. Mitchell
Published in: SIGGRAPH Sketches (2004)
Keyphrases
  • graphics hardware
  • real time
  • volume rendering
  • texture mapping
  • real time stereo
  • image based rendering
  • processing speed
  • computer graphics
  • graphics processing units
  • d objects
  • object detection
  • human faces