Design and implementation of a mobile device for outdoor augmented reality in the archeoguide project.
Tim GleuePatrick DähnePublished in: Virtual Reality, Archeology, and Cultural Heritage (2001)
Keyphrases
- augmented reality
- user interface
- tangible interaction
- learning games
- mobile devices
- mixed reality
- human computer interaction
- context aware
- multi user
- real scenes
- markerless
- virtual objects
- virtual reality
- face to face collaborative learning
- artificial intelligence
- camera tracking
- real environment
- mobile learning
- head mounted display
- mobile augmented reality
- product design