The values of college students in business simulation game: A means-end chain approach.
Yu-Ling LinYu-Zu TuPublished in: Comput. Educ. (2012)
Keyphrases
- college students
- simulation game
- status quo
- high school
- attitudes toward
- computer assisted language learning
- information systems
- learning strategies
- intrinsic motivation
- game based learning environment
- adventure game
- decision making
- interpersonal communication
- educational games
- united states
- learning community
- language learning
- statistically significant
- knowledge management