Tangibility is Overrated: Comparing Learning Experiences of Physical Setups and their Virtual Equivalent in Augmented Reality.
Pascal KnierimFrancisco KissMaximilian RauhAlbrecht SchmidtPublished in: MUM (2020)
Keyphrases
- augmented reality
- learning experience
- virtual objects
- learning tools
- learning process
- mixed reality
- learning outcomes
- virtual reality
- e learning
- learning resources
- mobile learning
- learning styles
- video games
- learning scenarios
- human computer interaction
- real environment
- m learning
- user interface
- learning opportunities
- head mounted display
- three dimensional
- learning algorithm
- virtual learning environments
- real scenes
- expert systems
- camera tracking