: A Video Game to Promote STEM Competency for Preservice Elementary Teachers.
Richard N. Van EckMark GuyTimothy YoungAustin WingerScott BrewsterPublished in: Technol. Knowl. Learn. (2015)
Keyphrases
- video games
- authoring tool
- preservice teachers
- teacher education
- middle school
- learning styles
- learning experience
- game based learning
- mathematics learning
- helping students
- foreign language learning
- technology integration
- professional development
- science teachers
- learning environment
- game play
- game design
- learning process
- computer games
- educational games
- learning design
- learning tools
- game playing
- high school
- student learning
- computer technology
- problem based learning
- learning scenarios
- e learning
- open ended
- science education
- serious games
- knowledge building
- middle school students
- learning outcomes
- statistically significant
- technology enhanced
- subject matter
- learning community
- game engine
- mobile devices