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Real-time Animation and Motion Retargeting of Virtual Characters Based on Single RGB-D Camera.
Ning Kang
Junxuan Bai
Junjun Pan
Hong Qin
Published in:
VR (2019)
Keyphrases
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motion capture
virtual characters
real time
virtual humans
rgb d camera
human motion
virtual environment
human body
computer graphics
video sequences
camera motion
hand held
motion segmentation
motion analysis
space time
human computer interaction
vision system
serious games
motion estimation
computer vision