Developing a 3D quest game for career guidance to estimate students' digital competences.
Aleksandr V. ProkhorovVladyslav O. LisovichenkoMariia S. MazorchukOlena H. KuzminskaPublished in: AREdu (2020)
Keyphrases
- role playing
- game based learning
- simulation game
- lifelong learning
- learning experience
- mobile games
- adventure game
- digital technologies
- higher education
- video games
- learning objectives
- college students
- student learning
- collaborative learning
- english vocabulary
- learning environment
- elementary school students
- learning outcomes
- learning styles
- tablet pc
- e learning
- high school
- learning activities
- role play
- game based learning environment
- undergraduate students
- computer supported collaborative learning
- information systems
- board game
- pedagogical design
- learning process
- intelligent tutoring systems
- nash equilibrium
- online course
- digital games
- high school students
- students learning
- educational games
- science learning
- distance education
- virtual world
- serious games
- programming exercises
- information technology
- game play
- tutoring system
- game development
- game theory
- distance learning
- game mechanics